If you want to rule that they could carry infinite weight, again, go for it. If you want to rule they'd get crushed without ever hitting the ground, go for it. Which is everything by their standards, including their clones that they make while dreaming on occasion. There should be minions and traps throughout, but the minions should mostly be relegated to chambers that the beholder won't be entering often, as beholders can't stand the sight of anything uglier than them. Their lair should be mostly built vertically with no ladders or stairs to get from one level to the next.Īny corridors should be misshapen and curvy with some simply ending in a dead end while others lead back to the room the players started in. You can force them to the ground through any means you want, but if the players are grappling the beholder or landing on it, you've already played the Beholder incorrectly. They fly by simply not adhering to the laws of physics. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at They're exceptionally powerful aberrations that warp reality just by existing. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. For a longer list, see the Related Subreddits wiki page.BoardGameGeeks Friendly Local Game Store List.Please read the rules wiki page for a more detailed break-down of each rule. If you believe a rule has been broken, please report the offending post/comment. Please use /r/lfg if you are trying to form a group.
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